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Friday, April 25, 2008

Bloglines - Game/Space: An Interview with Daniel Dociu

Bloglines user Fredricktoo (gfred@optonline.net) has sent this item to you.


BLDGBLOG
architectural conjecture :: urban speculation :: landscape futures

Game/Space: An Interview with Daniel Dociu

By Geoff Manaugh

[Image: Daniel Dociu. View larger! This and all images below are Guild Wars content and materials, and are trademarks and/or copyrights of ArenaNet, Inc. and/or NCSoft Corporation, and are used with permission; all rights reserved].

Seattle-based concept artist Daniel Dociu is Chief Art Director for ArenaNet, the North American wing of NCSoft, an online game developer with headquarters in Seoul. Most notably, Dociu heads up the production of game environments for Guild Wars – to which GameSpot gave 9.2 out of 10, specifically citing the game's "gorgeous graphics" and its "richly detailed and shockingly gigantic" world.
Dociu has previously worked with Electronic Arts; he has an M.A. in industrial design; and he recently won both Gold and Silver medals for Concept Art at this year's Spectrum awards.
To date, BLDGBLOG has spoken with novelists, film editors, musicians, architects, photographers, historians, and urban theorists, among others, to see how architecture and the built environment have been used, understood, or completely reimagined from within those disciplines – but coverage of game design is something in which this site has fallen woefully short.

[Image: Daniel Dociu; view larger!].

So when I first saw Daniel Dociu's work I decided to get in touch with him, and to ask him some questions about architecture, landscape design, and the creation of detailed online environments for games.
For instance, are there specific architects, historical eras, or urban designers who have inspired Dociu's work? What about vice versa: could Dociu's own beautifully rendered take on the built environment, however fantastical it might be, have something to teach today's architecture schools? How does the game design process differ from – or perhaps resemble – that of producing "real" cities and buildings?
Of course, there are many types of games, and many types of game environments. The present interview focuses quite clearly on fantasy – and it does so not from the perspective of game play or of programming but from the visual perspective of architectural design.
After all, if Dociu's buildings and landscapes are spaces that tens of thousands of people have experienced – far more than will ever experience whatever new home is featured in starchitects' renderings cut and pasted from blog to blog this week – then surely they, too, should be subject to architectural discussion?

[Image: Daniel Dociu; view larger!].

Further, at what point in the design process do architects themselves begin to consider action and narrative development – and would games be a viable way for them to explore the social use of their own later spaces?
What would a game environment designed by Rem Koolhaas, or Zaha Hadid, or FAT really look like – and could video games be an interesting next step for professional architectural portfolios? You want to see someone's buildings – but you don't look at a book, or at a PDF, or at a Flickr set of JPGs: you instead enter an entire game world, stocked only with spaces those architects have created.
Richard Rogers is hired to design Grand Theft Auto: South London.
Of course, these questions go far beyond the scope of this interview – but such a discussion would be well worth having.

[Image: Daniel Dociu; view larger!].

What appears below is an edited transcript of a conversation I had with Daniel Dociu about his work, and about the architecture of game design.

• • •

[Image: Daniel Dociu; view larger!].

BLDGBLOG: First, I'd love to hear where you look for inspiration or ideas when you sit down to work on a project. Do you look at different eras of architecture, or at specific buildings, or books, or paintings – even other video games?

Daniel Dociu: Anything but video games! [laughs] I don't want to copy anybody else.

Architecture has always made a strong impression on me – though I can't think of one particular style or era or architect where I would say: "This is it. This is the one and only influence that I'll let seep into my work." Rather, I just sort of store in my memory everything that has ever made an impression on me, and I let it simmer there and blend with everything else. Eventually some things will resurface and come back, depending on the particular assignment I'm working on.

But I look back all the way to the dawn of mankind: to ruins, and Greek architecture, and Mycenean architecture, all the way up to the architecture of the Crusades, and castles in North Africa, and the Romanesque and Gothic and Baroque and Rococo – even to neo-Classical and art deco and Bauhaus and Modernist. I mean, there are bits and pieces here and there that make a strong impression on me, and I blend them – but that's the beauty of games. You don't have to be stylistically pure, or even coherent. You can afford a certain eclecticism to your work. It's a more forgiving medium. I can blend elements from the Potala Palace in Tibet with, say, La Sagrada Família, Antoni Gaudí's cathedral. I really take a lot of liberties with whatever I can use, wherever I can find it.

[Images: Daniel Dociu; view larger: top, middle, and bottom].

BLDGBLOG: Of course, if you were an architecture student and you started to design buildings that looked like Gothic cathedrals crossed with the Bauhaus, everybody outside of architecture school might love it, but inside your studio –

Dociu: You'd be crucified! [laughs]

[Image: Daniel Dociu; larger!].

BLDGBLOG: No one would take you seriously. It'd be considered unimaginative – even kitsch.

Dociu: Absolutely. That's probably why I chose to work in this field. There's just so much creative freedom. I mean, sure, you do compromise and you do tailor your ideas, and the scope of your design, to the needs of the product – but, still, there's a lot of room to push.

[Images: Daniel Dociu; view larger: top and bottom].

BLDGBLOG: So how much description are you actually given? When someone comes to you and says, "I need a mine, or a mountain, or a medieval city" – how much detail do they really give before you have to start designing?

Dociu: That's about the amount of information I get.

Game designers lay things out according to approximate locations – this tribe goes here, this tribe goes there, we need a village here, we need an extra reason for a conflict along this line, or a natural barrier here, whether it's a river or a mountain, or we need an artificial barrier or a bridge. That's pretty much the level at which I prefer for them to give me input, and I take it from there. Most of my work recently has been focusing around environments and unique spaces that fulfill whatever the game play requires – providing a memorable background for that experience.

[Image: Daniel Dociu; view larger!].

BLDGBLOG: So somebody just says, "we need a castle," and you go design it?

Dociu: Usually I don't put pen to paper, figuratively speaking, until I have an idea. I don't believe in just doodling and hoping for things to happen. More often than not, I think about a sentiment or an emotion that I'm trying to capture with an environment – and then I go back in my mind through images or places that have made a strong impression on me, and I see if anything resonates. I then start doing research along those lines. Only once did I have a pretty strong formal solution – an actual design or spatial relationship, an architectural arrangement of the elements – before that emotion crystallized.

But do I want something to be awe-inspiring, daunting, unnerving? That's what I work on first – to have that sentiment clarify itself. I don't start just playing with shapes to see what might result. Most of my work is pretty simple, so clarity and simplicity is important to me; my ideas aren't very sophisticated, as far as requiring complex technical solutions. They're pretty simple. I try to achieve emotional impact through rather simple means.

[Images: Daniel Dociu; view larger: one, two, three, four, five, and six].

BLDGBLOG: Do you ever find that you've designed something where the architecture itself sort of has its own logic – but the logic of the game calls for something else? So you have to design against your own sense of the design for the sake of game play?

Dociu: Oh, absolutely – more often than not.

To make an environment work for a game, you have to redesign your work – and I do sometimes feel bad about the missed opportunities. These may not be ideas that would necessarily make great architecture in real life, but these ideas often take a more uncompromising form – a more pure form – before you have to change them. When these environments need to be adapted to the game, they lose some of that impact.

[Image: Daniel Dociu; view larger!].

BLDGBLOG: I'd love to focus on a few specific images now, to hear what went into them – both conceptually and technically. For instance, the image I'm looking at here is called Skybridge. Could you tell me a little bit more about that?

Dociu: Sure. The request there was for a tribe that's been trying to isolate itself from the conflict, and the tensions, and the political unrest of the world around it. So they find this canyon in the mountains – and I was picturing the mountains kind of like the Andes: really steep and shard-like. They pick one of these canyons and they build a structure that's floating above the valley below – to physically remove themselves from the world. That was the premise.

I wanted a structure that looked light and airy, as if it's trying to float, and I chose the shapes you see for their wing-like quality. Everything is very thin, supported by a rather minimalist structure of cables. It's supposed to be the habitat for an entire tribe that chooses to detach themselves from society, as much as they can.

[Image: Daniel Dociu; view larger!].

BLDGBLOG: You've designed a lot of structures in the sky, like airborne utopias – for instance, the Floating Mosque and the Floating Temple. Was there a similar concept behind those images?

Dociu: Well, yes and no. The reasons behind those examples were quite different. First, floating mosques were my attempt to deal with what is a rather obnoxious cliché in games – which is floating castles. Every game has a floating castle. You know, I really hate that!

[Image: Daniel Dociu; view larger!].

BLDGBLOG: [laughs] So these are actually your way of dealing with a game design cliché?

Dociu: I was trying to find a somewhat elegant and satisfying solution to an uninteresting request.

[Image: Daniel Dociu; view larger!].

BLDGBLOG: And what about Pagodas?

Dociu: The story there was that this was a city for the elite. It was built in a pool of water and it was surrounded by desert. Water is in really high demand in this world, but these guys are kind of controlling the water supply. The real estate on these rock formations is limited, though, so they were forced to build vertically and use every inch of rock to anchor their structures. So it's about people over-building, and about clinging onto resources, and about greed.

That doesn't touch on the game in its entirety – but that's the story behind the image.

[Image: Daniel Dociu; view larger!].

BLDGBLOG: Finally, what about the Petrified Tree?

Dociu: That was part of another chapter in our game. We thought that there should be some kind of cataclysm – or an event, a curse – that turns the oceans into jade and the forests into stone. We had nomads traveling the jade sea in these big contraptions, like machines.

So the petrified forest was a gigantic forest that got turned into stone, and the people who were happily inhabiting that forest had to find ways to carve dwellings into the trees: different ways of shaping the natural stone formations and giving them some kind of functionality – arches, bridges, dwellings, and so on and so forth. It was a blend of organic and manmade structures.

At that particular point in time, quite a few of my pieces were the result of my fascination with the Walled City of Kowloon. I was really sad to see that demolished, and this was kind of my desperate attempt to hold onto it! I was incorporating that sensibility into a lot of my pieces, knowing it was going to be gone for good.

[Images: Daniel Dociu; view larger: top and bottom].

• • •

Thanks again to Daniel Dociu for taking the time to have this conversation. Meanwhile, many, many more images are available on his website – and in this Flickr set.

[Image: Daniel Dociu; view larger!].

(Daniel Dociu's work originally spotted on io9).


Friday, April 18, 2008

Bloglines - Comcast disconnects Dave Winer

Bloglines user Fredricktoo (gfred@optonline.net) has sent this item to you.


Boing Boing Gadgets

Comcast disconnects Dave Winer

By Rob Beschizza

Superblogger and RSS pioneer Dave Winer got his internet cut off by Comcast. Why? Because he uses too much of his unlimited service. The story is good and deserves to be read, so there's no reason to abridge it here. A few points, however, demand a short-form recap:

• Comcast's robot menu choices at its legal department make you agree that you're at fault before you can continue the call.

• Comcast refused to put its service termination threat in writing.

• Comcast refused to disclose its bandwidth limits.

• It disconnected his service to get his attention after being unable to reach him on an old phone number.

There's no point 'fessing up if you can't fix it, Comcast. And let's be frank, here: you can't fix it.

A new reason to hate Comcast [Scripting.com]



Bloglines - RIAA Sues Homeless Man

Bloglines user Fredricktoo (gfred@optonline.net) has sent this item to you.


Slashdot   Slashdot
News for nerds, stuff that matters

RIAA Sues Homeless Man

By kdawson on just-leave-the-summons-on-the-heating-grate

NewYorkCountryLawyer writes "In a Manhattan case, Warner v. Berry, the RIAA sued a man who lives in a homeless shelter, leaving a copy of the summons and complaint not at the homeless shelter, but at an apartment the man had occupied in better times, and had long since vacated. The RIAA's lawyers were threatened with sanctions by the Magistrate Judge in the case, for making misleading representations to the Court which the Magistrate felt were intentional. The District Judge, however, disagreed with imposing sanctions, giving the RIAA's lawyers 'as officers of the Court the benefit of the doubt,' and instead concluded — in his 6-page opinion (PDF) — that the RIAA's lawyers were just being 'sloppy' and had not made the misstatements for an improper purpose.'"

Read more of this story at Slashdot.

Link

Thursday, April 17, 2008

Bloglines - davefleet.com » Deliciously Revealing Bookmarks

Bloglines user Fredricktoo (gfred@optonline.net) has sent this item to you.


TwitLinks
Latest Tech News From Twitter

davefleet.com » Deliciously Revealing Bookmarks

By davefleet

Del. icio. us is an awesome tool, plain and simple. It lets you easily access your bookmarks from any computer, take advantage of other peoples' reading and even track topics over time. I've written before about six great ways to make your life easier with del.


Bloglines - Techmeme: A new reason to hate Comcast (Dave Winer/Scripting News)

Bloglines user Fredricktoo (gfred@optonline.net) has sent this item to you.


TwitLinks
Latest Tech News From Twitter

Techmeme: A new reason to hate Comcast (Dave Winer/Scripting News)

By Techmeme

Dave Winer / Scripting News : A new reason to hate Comcast   —  As long as I've been a customer of Comcast I've been writing how much I wish they'd sell their Internet business to a company that doesn't hate its customers so much.


Wednesday, April 16, 2008

Bloglines - Comcast shuts down Winer

Bloglines user Fredricktoo (gfred@optonline.net) has sent this item to you.


Download Squad   Download Squad
Download Squad

Comcast shuts down Winer

By Christina Warren on tweet-this

Filed under: , , , , , ,

Thanks to the recent BitTorrent debacle, Comcast has been far from Comcastic for many of its customers. Throttling customers for using technologies they deem too data intensive is pretty nasty, and the company has had to acquiesce and change its practices, but what happens when they disconnect your service (and threaten to keep you shut-down for 12-months) for "excessive usage" -- yet refuse to issue that threat in writing or tell you what "excessive usage" really means?

Well, that is exactly the situation Dave Winer, tech analyst, pioneer and RSS God, has found himself in. Comcast has restored his service, but still says they will shut him down for up to 12 months if he doesn't alter his usage patterns. The kicker? They won't tell him what level he needs to adjust his usage patterns to in order to stay compliant.

Can they do this? Especially without issuing the warning in writing? And what exactly defines, "excessive" in Comcast's terms? Many of us here at Download Squad use Comcast and we DO love to download, so this issue bothers us both on principle and for practicality. Although Comcast has been more receptive via their @Comcastcares Twitter account than they were via phone, this whole situation makes us very, very uncomfortable.

We spoke to Dave earlier today (the podcast of our conversation is here) and this is what he had to say:

"I thought it was an outage and they said I had to call a special number and that I had been disconnected as a matter of policy."

Continue reading Comcast shuts down Winer

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Monday, April 14, 2008

Bloglines - 6 Web Apps To Get You Through A Slow News Day

Bloglines user Fredricktoo (gfred@optonline.net) has sent this item to you.


ReadWriteWeb

6 Web Apps To Get You Through A Slow News Day

By Guest Author on Products

Sometimes, news on the web is noticeably slow - especially in the weekends. It's ironic in a way, considering that millions of articles get written everyday and many go unnoticed. To address this need, here are six social media sites to help you find more great content. 

This is a guest post by Corvida, from the social media blog SheGeeks.

StumbleUpon

StumbleuponWhether or not you're an avid StumbleUpon user, whenever news is slow and you're dying of web boredom, StumbleUpon is a great site to visit!

One way to optimize what you stumble upon is to add people who are active users of StumbleUpon, and who are stumbling your topics of interest. To do so, you can use StumbleUpon's search tool. Type in any keyword, or even a brand, and you'll get plenty of results to featured sites tagged with your keyword.

stumbleupon-search
StumbleUpon Search

Afterwards grab the StumbleUpon toolbar, which is available for both Firefox and Internet Explorer. Once you have the toolbar installed, simply select the 'friends' channel in the 'Channel' area on the toolbar and click the 'Stumble' button to browse through your friends stumbles. From there, you're guaranteed to find at least three new articles or web services.

stumbleuponchannel
StumbleUpon Toolbar

Twitter

twitter For some, Twitter may be just a bunch of noise. If that's the case, you're not following the right people. Some of the most avid web surfers are also using Twitter and it's not uncommon for great content to be passed along or 'retweeted'. Keep an eye on your followers for links, especially when news is slow. Someone is bound to tweet something interesting and newsworthy before the day is over.

tweet

Friendfeed

friendfeed_logo Early adopters of web services share some of the best content out there. This is content that may be a little harder for the average user to find. Friendfeed is a prominent new social aggregation service that quite a few early adopters are using - not only for aggregation purposes, but also for sharing great content that they find.

friendfeedfilterBy using the highly recommend Greasemonkey script that allows you to filter Friendfeed by service, you can cycle through what's being streamed from blogs and Google Reader Shared items to find some great content.

LinkRiver

linkriverLinkRiver can be your personal Techmeme, because of the many articles that are being shared on it by the users of the service. Here, you can find some of the hottest articles being shared today or this week by 90% of the LinkRiver community. The "LinkRiver Popular" section is a great place to start your search for more content. There are more than a few gems in this section that can get you through a slow news day.

linkriverpopular
LinkRiver Popular

Techsted

techstedTechsted is a relatively new memetracker. However, it's doing a great job of not only finding great content from the biggest networks out there, but also from various "B-list" sites and bloggers. A great thing about Techsted is that it's not limiting itself to strictly tech content. You can also find content about the latest topics such as deals, launches, announcements, how-to's, questions, SEO, web design, and more. All of this can be conveniently found on the Techsted Dashboard, a new section of Techsted that's reminiscent of the Alltop website.

techsted=dashboard
Techsted Dashboard

Social Bookmarking Sites (Del.ico.us, Diigo)

deliciousLast, but certainly not least, social bookmarking sites can be a great source for finding content on a slow news day. Sites like Diigo and Del.icio.us feature everything from recently bookmarked sites to the hottest bookmarks at the moment, all conveniently located on their homepage. No need to add any friends or even sign up, although doing so can help your hunt for more content tremendously.

delicioustagsIf you happen to have friends on these sites, pay attention to what they're bookmarking. Just like with StumbleUpon and Twitter, if you're following people sharing similar interests then go through their bookmarks. You'll never know what you'll find until you do. After all, isn't that the point of these services?

Optimization Tips

These 6 services are great additions to any network and valuable resources for everyone. For better optimization for most of these sites, remember to:

  • take advantage of the search feature
  • use keywords or tags when searching
  • add friends or people with similar interests (if possible)
  • check the site's homepage regularly

With these four rules to optimize your search results, you're guaranteed to get through those slow news day blues!

This is a guest post by Corvida, from the social media blog SheGeeks.